//PART OF SCANNER
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   row_major float4x4 fGUIMatrix;
//   row_major float4x4 fGUIWMatrix;
//   row_major float4x4 fProj;
//   float2 fScreenHalfPixelOffset;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   fGUIMatrix             c1       4
//   fProj                  c5       4
//   fScreenHalfPixelOffset c9       1
//   fGUIWMatrix            c10      1
//

    vs_3_0
    def c0, 1, 0, 0, 0
    def c220, 0.50, 0, 0.0625, 0
    dcl_position v0
    dcl_normal v1
	dcl_2d s0
    dcl_position o0
    dcl_texcoord o1
    mov r0.z, c4.z
    mov r1.zw, c7
    mad r0.xy, -r0.z, r1.zwzw, c8.zwzw
    rcp r0.y, r0.y
    mul r0.x, r0.y, r0.x
    min r3.z, r0.x, c0.x
    mul r0.xy, c2, v0.y
    mad r0.xy, v0.x, c1, r0
    mad r0.xy, v0.z, c3, r0
    add r0.xy, r0, c4
    mad r0.xy, r0, c10, c10.zwzw
    add r3.x, r0.x, -c9.x
    add r3.y, r0.y, c9.y
    mov r3.w, c0.x
	mov o0, r3
    mov o1, v1

// approximately 15 instruction slots used
 